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Home / Resources / Our beautiful Metaverse: creating immersive worlds people actually want to be in.

Our beautiful Metaverse: creating immersive worlds people actually want to be in.

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The Metaverse represents a whole host of possibilities for L&D. But what would a Metaverse built specifically for learning at your organisation actually look like? Catch up on our Learning Technologies Exhibition talk, where we discuss the potential of immersive learning experiences.

Our beautiful Metaverse: creating immersive worlds people actually want to be in.

What is required for workplace metaverse adoption? Utility is vital to be sure, but how are the worlds we enter perceived? Immersive spaces have unique affordances that profoundly affect participant experience: space, sound, embodiment, and presence, and as designers we have a new 3D canvas to master in order to create useful, safe and appealing learning experiences. In this session, we:

  • Explain the need for appeal in the metaverse.
  • Discuss the metaverse for learning opportunities.
  • Outline the qualities of our new immersive canvas.
  • Promote the power of emotional connection - the gateway to engagement.
  • Explore design principles for successful world creation.
  • Consider factors like safety and scalability.

If you're considering immersive or metaverse experiences for learners, this talk will stimulate ideas for how to do it successfully for your audience.

Speakers: Kate Pasterfield, Learning Strategy Consultant, and award-winning learning consultant, Liz Selman.

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Snapchat Unfiltered: How Snap Inc. Is using AR upskilling to transform.'

Snap Inc. is continually evolving, and they want their users to evolve with them. But how do you bring effective learning to a global team with different levels of technical capability? Snap was looking to empower a large audience to become advanced Augmented Reality (AR) developers, enabling learners to adopt and employ AR with Snap's new application, Lens Studio, to build immersive experiences for hundreds of millions of users, from individuals to businesses, local teams to global audiences, the opportunities are endless.

In this joint session with Snap, we’ll share our journey so far, and the steps we’ve taken to inspire the use of AR as a training and education resource.

Speakers: Stacey Long-Genovese, Global Head of Education at Snap Inc, Tom Griffiths, Learning Experience Consultant, and Claire Chesney, Account Manager at Sponge.

Watch here

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